Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)

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Unity Networking From Scratch for (Unity 5 to Unity 2020) [TutsNode.com] - Unity Networking From Scratch for (Unity 5 to Unity 2020) 11. Final Words
  • 1. Where to Now.mp4 (250.6 MB)
  • 1. Where to Now.srt (15.1 KB)
1. Chapter 1
  • 1. Before We Start. What to Use Unity 2020.mp4 (99.7 MB)
  • 1. Before We Start. What to Use Unity 2020.srt (7.7 KB)
  • 1.1 Networking2020Windows.zip (81.7 MB)
  • 1.2 Networking2020Mac.zip (81.2 MB)
2. Thing to know before you start
  • 1. Introduction.html (1.4 KB)
  • 2. Join the H3D Student Community.mp4 (28.1 MB)
  • 2. Join the H3D Student Community.srt (1.7 KB)
  • 3. FAQs.html (0.8 KB)
  • 4. Understanding Clients and Servers.mp4 (38.3 MB)
  • 4. Understanding Clients and Servers.srt (10.0 KB)
  • 5. Running Multiple Versions of a Program.html (1.8 KB)
  • 6. WARNING! WARNING!.html (1.6 KB)
3. Creating a Basic ClientServer Application
  • 1. The Network Manager Part 1.mp4 (49.9 MB)
  • 1. The Network Manager Part 1.srt (18.7 KB)
  • 1.1 TheNetworkManagerStarter.zip (19.1 MB)
  • 2. The Network Manager Part 2.mp4 (59.6 MB)
  • 2. The Network Manager Part 2.srt (14.1 KB)
  • 2.1 Lecture7Code.zip (1.8 KB)
4. Dealing with Network Latency (Lag)
  • 1. How Interpolation Works.mp4 (47.5 MB)
  • 1. How Interpolation Works.srt (6.1 KB)
  • 2. The Network Transform.mp4 (67.5 MB)
  • 2. The Network Transform.srt (19.5 KB)
5. Customising Your Player Character
  • 1. Setting Up Different Player Starting Positions.mp4 (25.6 MB)
  • 1. Setting Up Different Player Starting Positions.srt (8.8 KB)
  • 2. Attaching the Camera to Player's Camera.mp4 (36.7 MB)
  • 2. Attaching the Camera to Player's Camera.srt (7.0 KB)
  • 2.1 CameraFollowStarter.zip (22.5 MB)
  • 2.2 360 Camera.html (0.1 KB)
  • 3. How to Fix a Jittery Camera.html (0.5 KB)
  • 4. Who's who Adding Names Above the Player Characters.mp4 (88.7 MB)
  • 4. Who's who Adding Names Above the Player Characters.srt (23.5 KB)
  • 5. Adding Names Part 2.mp4 (85.6 MB)
  • 5. Adding Names Part 2.srt (24.4 KB)
  • 5.1 SettingPlayerNamesFinalV2017.4.zip (7.2 MB)
  • 6. Further Customisation Changing Colours Over the Network.mp4 (41.2 MB)
  • 6. Further Customisation Changing Colours Over the Network.srt (13.8 KB)
  • 7. Player Name Fixer.html (2.5 KB)
  • 8. Syncing Values to a Late Client Connection.mp4 (39.6 MB)
  • 8. Syncing Values to a Late Client Connection.srt (6.6 KB)
  • 9. A Recap of Synchronising Character States around the Network.mp4 (4.9 MB)
  • 9. A Recap of Synchronising Character States around the Network.srt (2.5 KB)
6. Putting in Some Practice A Simple Shooter
  • 1. Shooting Bullets Part 1.mp4 (83.3 MB)
  • 1. Shooting Bullets Part 1.srt (16.1 KB)
  • 1.1 ShootBulletsStarter.zip (93.4 MB)
  • 2. Shooting Bullets Part 2.mp4 (60.4 MB)
  • 2. Shooting Bullets Part 2.srt (14.7 KB)
  • 3. Remote Procedure Calls.html (1.3 KB)
  • 4. Remote Procedure Calls Demonstration.mp4 (3.9 MB)
  • 4. Remote Procedure Calls Demonstration.srt (1.6 KB)
  • 5. Shooting Bullets Part 3.mp4 (33.1 MB)
  • 5. Shooting Bullets Part 3.srt (9.2 KB)
  • 6. Shooting Bullets Part 4.mp4 (87.1 MB)
  • 6. Shooting Bullets Part 4.srt (23.1 KB)
  • 7. Shooting Bullets Part 5.mp4 (50.0 MB)
  • 7. Shooting Bullets Part 5.srt (13.8 KB)
  • 7.1 TankHealthSolution.zip (3.6 MB)
  • 7.2 FinalTankShooterPackage.zip (3.6 MB)
  • 7.3 Lecture25Code.zip (4.5 KB)
  • 7.4 detonators.unitypackage.zip (8.7 MB)
7. Humanoids and Animations
  • 1. Synching Humanoid Animations.mp4 (84.6 MB)
  • 1. Synching Humanoid Animations.srt (21.6 KB)
  • 1.1 HumanoidsAnimStarter.zip (65.8 MB)
8. Customising the Network Manager
  • 1. Picking a Custom Character Player.mp4 (44.8 MB)
  • 1. Picking a Custom Character Player.srt (20.9 KB)
  • 1.1 CharacterPickerStarter.zip (164.8 MB)
  • 2. Registering Callback Functions.mp4 (4.2 MB)
  • 2. Registering Callback Functions.srt (1.8 KB)
  • 3. Selecting a Player Character Before Connecting.mp4 (20.4 MB)
  • 3. Selecting a Player Character Before Connecting.srt (5.8 KB)
  • 4. Changing Player Characters After Connection.mp4 (29.3 MB)
  • 4. Changing Player Characters After Connection.srt (8.0 KB)
  • 5. Customising Across Multiple Characters Part 1.mp4 (42.3 MB)
  • 5. Customising Across Multiple Characters Part 1.srt (20.9 KB)
  • 5.1 TopTextures.zip (3.1 MB)
  • 6. Customising Across Multiple Characters Part 2.mp4 (54.8 MB)
  • 6. Customising Across Multiple Characters Part 2.srt (19.8 KB)
  • 6.1 Lecture32Code.zip (5.6 KB)
  • 7. Spawning a Networked Object.html (3.5 KB)
  • 8. Character Customiser Solution and Updates.html (1.1 KB)
  • 8.1 CharacterCustomiser.zip (126.5 MB)
9. Creating a Game Lobby
  • 1. Adding a Lobby to an Existing Networked Game..mp4 (44.9 MB)
  • 1. Adding a Lobby to an Existing Networked Game..srt (16.7 KB)
  • 1.1 LobbyStarter.zip (25.1 MB)
  • 2. Passing Lobby Values to the Game Scene.mp4 (26.4 MB)
  • 2. Passing Lobby Values to the Game Scene.srt (10.5 KB)
  • 3. Customising the Lobby.mp4 (48.3 MB)
  • 3. Customising the Lobby.srt (22.7 KB)
  • 4. Coding the Custom Lobby.mp4 (42.4 MB)
  • 4. Coding the Custom Lobby.srt (15.9 KB)
  • 5. Matchmaking.mp4 (18.0 MB)
  • 5. Matchmaking.srt (8.7 KB)
10. Helpful Things to Know
  • 1. Finding Your IP Address.html (4.9 KB)
  • 2. Advanced Networking Ideas.html (6.5 KB)
  • TutsNode.com.txt (0.1 KB)
  • [TGx]Downloaded from torrentgalaxy.to .txt (0.6 KB)

Description


Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

network configurations
IP addresses
hosting
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player-characters
changing player-characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API. Note that although the API is now discontinued in Unity 2020, Penny has provided you with project starter files that allow you to work with the HLAPI in 2020.

What past students of this course are achieving:

the development of an online educational multiuser 3d virtual environment
the use of mobile devices in place of game controllers
MMO game development

What past students are saying about this course:

This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
I love Penny’s courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!

Who this course is for:

Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

Requirements

Before starting this course students should have experience using Unity and writing C# code.

Last Updated 11/2020



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Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)


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2.4 GB
seeders:15
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Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)


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