Udemy - Learn to Code in C++ by Developing Your First Game

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Udemy - Learn to Code in C++ by Developing Your First Game
  • 01. Promo Video.mp4 (20.1 MB)
  • 03. Setup Visual Studio Or XCode.mp4 (22.2 MB)
  • 04. Unreal Development Environment.mp4 (30.0 MB)
  • 05. Intro To Visual Studio On PC.mp4 (19.3 MB)
  • 06. Intro To Xcode On MacOS.mp4 (21.8 MB)
  • 07. A Quick Tour Of Unreal Editor.mp4 (45.8 MB)
  • 08. Section Wrap-Up.mp4 (29.3 MB)
  • 09. Intro, Notes & section Assets.mp4 (29.2 MB)
  • 09A. UnrealCourse.com-Section-2-Slides-v.9.pdf (834.2 KB)
  • 09B.txt (0.4 KB)
  • 10. Game Design Document.mp4 (34.0 MB)
  • 100. Upgrading Engine Version.mp4 (68.4 MB)
  • 101. Using Landscape Layers.mp4 (238.3 MB)
  • 102. Flat Shading Low Poly Landscapes.mp4 (237.0 MB)
  • 103. More Landscaping tools.mp4 (241.6 MB)
  • 103A - Chris-Folea-MountainRange3.png (13.3 MB)
  • 103B - Quiz 11 - Mid Section Quiz.txt (1.6 KB)
  • 104. Tank Control System.mp4 (107.4 MB)
  • 105. Actors from Multiple Meshes.mp4 (67.3 MB)
  • 105. Composing Multi-Part Actors.mp4 (197.9 MB)
  • 106. Configuring a Tank.mp4 (66.1 MB)
  • 106. Using Blueprints to Discover C++.mp4 (124.2 MB)
  • 107. 3rd Person Camera Control.mp4 (68.4 MB)
  • 107. Call C++ Functions from Blueprint .mp4 (137.6 MB)
  • 108. Fixing 3rd Person Camera Rotation.mp4 (48.7 MB)
  • 108. Using BindAxis() for Input.mp4 (165.7 MB)
  • 109. User Interface (UI) in Unreal.mp4 (41.2 MB)
  • 109. Using DeltaTimeSeconds.mp4 (181.8 MB)
  • 10A. Book Code Complete (Link).txt (0.1 KB)
  • 10A. Code Complete A Practical Handbook of Software Construction, Second Edition.pdf (2.8 MB)
  • 11. How Solutions And Projects Relate.mp4 (35.1 MB)
  • 110. Main Menu Screens.mp4 (35.9 MB)
  • 111. UI Scale Box, Buttons & Mouse.mp4 (61.9 MB)
  • 112. Controller Ready Navigation.mp4 (40.4 MB)
  • 113. Trial Packaging Your Game.mp4 (45.7 MB)
  • 113A. Quiz 12 Mid Section Quiz.txt (1.9 KB)
  • 114. Delegating to Components.mp4 (42.4 MB)
  • 115. Using virtual and override.mp4 (61.1 MB)
  • 116. Creating an AI Controller Class.mp4 (50.9 MB)
  • 117. Get the Player Controller with C++.mp4 (40.2 MB)
  • 118. Add Tick() to PlayerController.mp4 (45.5 MB)
  • 119. Creating an Out Parameter Method.mp4 (47.0 MB)
  • 12. C++ Function Syntax.mp4 (33.5 MB)
  • 120. Finding Screen Pixel Coordinates.mp4 (61.9 MB)
  • 121. Using DeprojectScreenToWorld.mp4 (58.8 MB)
  • 122. Using LineTraceSingleByChannel().mp4 (72.4 MB)
  • 123. Unify Player & AI Aiming.mp4 (43.9 MB)
  • 123A. Quiz 13 Mid Section Quiz.txt (2.4 KB)
  • 124. Create Default Sub Objects in C++.mp4 (48.0 MB)
  • 125. BlueprintCallable().mp4 (56.9 MB)
  • 126. SuggestProjectileVelocity().mp4 (49.8 MB)
  • 127. Predict Projectile Landing Point.mp4 (52.9 MB)
  • 128. Using FRotators in Unreal.mp4 (44.1 MB)
  • 129. The C++ Compilation Process.mp4 (209.7 MB)
  • 129. Using Forward Declarations.mp4 (49.3 MB)
  • 13. Using, #include And Namespaces.mp4 (39.2 MB)
  • 130. BlueprintSpawnableComponent().mp4 (44.5 MB)
  • 131. BlueprintSpawnableComponent().mp4 (44.5 MB)
  • 132. Review Our Execution Flow.mp4 (63.5 MB)
  • 133. How to Report Bugs.mp4 (50.2 MB)
  • 133A. Quiz 14 Mid Section Quiz.txt (2.4 KB)
  • 134. Using Clamp() to Limit Values.mp4 (65.7 MB)
  • 135. CHALLENGE - Turret Rotation.mp4 (50.1 MB)
  • 136. CHALLENGE - Turret Rotation Pt.2.mp4 (60.4 MB)
  • 137. Setting Up Projectiles.mp4 (43.3 MB)
  • 138. Upgrading to Unreal 4.12.mp4 (54.9 MB)
  • 139. Working Round Awkward Bugs.mp4 (79.5 MB)
  • 139A DISCUSSIONS - On GameDev.tv .txt (0.0 KB)
  • 14. Magic Numbers And Constants.mp4 (32.1 MB)
  • 140. Using SpawnActor() to Spawn.mp4 (54.0 MB)
  • 140A TSubclassOf and DISCUSSIONS - On GameDev.tv.txt (0.1 KB)
  • 141. Projectile Movement Components.mp4 (50.9 MB)
  • 141A GitHub Repo and DISCUSSIONS On Gamedev.tv.txt (0.1 KB)
  • 142. Making AI Tanks Fire.mp4 (43.7 MB)
  • 143. EditAnywhere vs EditDefaultsOnly.mp4 (41.0 MB)
  • 143A. Quiz 15 Mid Section Quiz.txt (2.3 KB)
  • 144. Adding a Quit Button.mp4 (70.9 MB)
  • 145. Setup Track Throttles.mp4 (54.6 MB)
  • 146. ApplyForceAtLocation() in Action.mp4 (55.8 MB)
  • 146A Links.txt (0.2 KB)
  • 147. Physics Materials & Friction.mp4 (86.5 MB)
  • 148. Fly-by-Wire Control System.mp4 (42.9 MB)
  • 149. Using BlueprintReadOnly.mp4 (50.4 MB)
  • 149A. Links.txt (0.4 KB)
  • 15. Variables And cin for Input.mp4 (44.7 MB)
  • 150. A Better Component Architecture.mp4 (63.9 MB)
  • 151. Completing Manual Tank Movement.mp4 (61.0 MB)
  • 152. Introducing AI Pathfinding.mp4 (74.1 MB)
  • 152A Links.txt (0.3 KB)
  • 153. Dissecting RequestDirectMove().mp4 (56.2 MB)
  • 153A Lecture DISCUSSIONS Link.txt (0.1 KB)
  • 153B. Quiz 16 Mid Section Quiz.txt (2.3 KB)
  • 154. DotProduct() Vector Operator.mp4 (70.4 MB)
  • 154A Dot Product Scalar Projection on Wikipedia.txt (0.2 KB)
  • 155. CrossProduct() Vector Operator.mp4 (91.0 MB)
  • 155A. Cross Product Animation on Wikipedia.txt (0.2 KB)
  • 156. Finalising Your Class Code.mp4 (67.6 MB)
  • 156A. Lecture DISCUSSIONS Link.txt (0.1 KB)
  • 157. How to Use Blueprint Variables.mp4 (59.7 MB)
  • 157A Unreal's Blueprint Variable Documentation.txt (0.2 KB)
  • 158. Using Enum(erations) in UE4.mp4 (61.6 MB)
  • 158A UEnum Documentation (advanced).txt (0.3 KB)
  • 159. Refactoring our Aiming Component.mp4 (60.1 MB)
  • 159A. Lecture DISCUSSIONS.txt (0.1 KB)
  • 16. Using getline().mp4 (33.2 MB)
  • 160. Attaching a Debugger to Unreal.mp4 (36.1 MB)
  • 160A. MS Docs on Attaching the VS Debugger.txt (0.2 KB)
  • 161. Constructor & Begin Play Timing.mp4 (55.1 MB)
  • 161A. Lecture Discussions.txt (0.1 KB)
  • 162. Decoupling Your Architecture.mp4 (43.1 MB)
  • 162A. Wikipedia on Race Conditions.txt (0.2 KB)
  • 163. BlueprintImplementableEvent.mp4 (52.4 MB)
  • 163A. Lecture Discussions.txt (0.1 KB)
  • Description

    Udemy - Learn to Code in C++ by Developing Your First Game torrent


    This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.
    Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.
    Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.
    You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.
    You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
    Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!
    If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.



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Udemy - Learn to Code in C++ by Developing Your First Game


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22.1 GB
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Udemy - Learn to Code in C++ by Developing Your First Game


Torrent hash: 314E2A8725DA3C7BCECFE1979BE6913826A536A8