Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity

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[ DevCourseWeb.com ] Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity
  • Get Bonus Downloads Here.url (0.2 KB)
  • ~Get Your Files Here ! 1. Chapter 1
    • 1. Introduction to the Course.mp4 (31.8 MB)
    • 1. Introduction to the Course.srt (3.0 KB)
    2. Introduction
    • 1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 (35.0 MB)
    • 1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt (5.3 KB)
    • 10. Update the Product Pricing Panel when we Change Cities.mp4 (155.9 MB)
    • 10. Update the Product Pricing Panel when we Change Cities.srt (19.5 KB)
    • 11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 (197.8 MB)
    • 11. Update the Product Pricing Panel when we Change Cities - Continued.srt (19.5 KB)
    • 12. Begin Setting Up the State Machine for Buying Products.mp4 (129.4 MB)
    • 12. Begin Setting Up the State Machine for Buying Products.srt (19.8 KB)
    • 13. Buy Products and Update the Ship Hold.mp4 (164.2 MB)
    • 13. Buy Products and Update the Ship Hold.srt (21.9 KB)
    • 14. Continue Implementing the Process to Buy Items.mp4 (103.1 MB)
    • 14. Continue Implementing the Process to Buy Items.srt (11.7 KB)
    • 15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 (171.9 MB)
    • 15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt (20.4 KB)
    • 16. Finalizing the Validation of Ship Hold Space Available.mp4 (102.5 MB)
    • 16. Finalizing the Validation of Ship Hold Space Available.srt (13.7 KB)
    • 17. Make Sure we Have the Money to Buy the Products.mp4 (101.8 MB)
    • 17. Make Sure we Have the Money to Buy the Products.srt (11.5 KB)
    • 18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 (109.0 MB)
    • 18. Making Sure we Have the Money to Buy the Products - Part 2.srt (11.4 KB)
    • 19. Add the Ability to Sell Products and Update the Ship Hold.mp4 (174.7 MB)
    • 19. Add the Ability to Sell Products and Update the Ship Hold.srt (20.7 KB)
    • 2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 (86.4 MB)
    • 2. Use the Unity Editor to Layout a Strating Interface for our Game.srt (14.7 KB)
    • 20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 (126.2 MB)
    • 20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt (13.5 KB)
    • 21. Getting the Money from Selling Products.mp4 (143.7 MB)
    • 21. Getting the Money from Selling Products.srt (16.8 KB)
    • 22. Making a Display Message State Machine.mp4 (88.0 MB)
    • 22. Making a Display Message State Machine.srt (13.7 KB)
    • 23. Creating the Pirate Battles.mp4 (167.8 MB)
    • 23. Creating the Pirate Battles.srt (27.5 KB)
    • 24. Improving the Interface and Implementing Ship Damage.mp4 (70.4 MB)
    • 24. Improving the Interface and Implementing Ship Damage.srt (9.8 KB)
    • 3. Creating our First playMaker Finite State Machine (FSM).mp4 (81.3 MB)
    • 3. Creating our First playMaker Finite State Machine (FSM).srt (15.5 KB)
    • 4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 (76.2 MB)
    • 4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt (14.0 KB)
    • 5. Create the Ability to Travel Between Cities.mp4 (115.4 MB)
    • 5. Create the Ability to Travel Between Cities.srt (16.5 KB)
    • 6. Use Prefabs to Create Reusable Game Objects.mp4 (164.0 MB)
    • 6. Use Prefabs to Create Reusable Game Objects.srt (20.0 KB)
    • 7. Create an FSM for the Products in our Game.mp4 (96.4 MB)
    • 7. Create an FSM for the Products in our Game.srt (12.9 KB)
    • 8. Use a Nested Loop to Create City Product Game Objects.mp4 (154.1 MB)
    • 8. Use a Nested Loop to Create City Product Game Objects.srt (20.6 KB)
    • 9. Finalizing the Design of our City Product Game Objects.mp4 (111.8 MB)
    • 9. Finalizing the Design of our City Product Game Objects.srt (14.5 KB)
    • Bonus Resources.txt (0.4 KB)

Description

Create a Fun Pirate Trading Game in PlayMaker & Unity



https://DevCourseWeb.com

Duration: 5h 57m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 2.88 GB
Genre: eLearning | Language: English

Build a Pirate Trading Game much like the original Tapian on the Apple II without writing a single line of code

What you'll learn
Create a Fun Pirate Trading Game in Unity & playMaker
Implement increasingly complex game designs
How to break down problems into finite state machines and develop visual solutions
Requirements
Have basic level computer skills
Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store
Description
NEW COURSE CONTENT RELEASED 11/19/2018!
See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!
Who doesn't like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker's Finite State Machines you will see how to build this game from the ground up, step by step.
The Fun Way To Learn Game Design
Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don't just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.
Intermediate and Advanced Level playMaker
The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM's and will gain confidence in adding new features to the game.
Who this course is for
Anyone interested in building games in playMaker
Playmaker developers looking to learn more advanced design patterns
Experienced programmers and developers who wish to approach game development from a different perspective
Beginning programmers who wish to experiment with visual programming
Game Developers who learn better visually or who have struggled learning how to code

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Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity


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