Steel.Division.Normandy.44.Update.Build.82002-CODEX
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Steel.Division.Normandy.44.Update.Build.82002-CODEX
Update
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Update Build 82002:
Key improvements: Enhanced performance Added new interface option: Text Size Improved the Quick Play and Ranked games, which now allow to search for different game sizes at the same time (i.e: from 1vs1 to 4vs4) Added four new music tracks Increased the deployment phase time in 10v10 games, now 3 minutes instead of 2 Improved multiplayer menu navigation: players won't be kicked back to the main menu when failing to join a game Improved deck building menu: double-click on a pack will add/remove it from the deck Modified multiplayer disconnection condition, should now be limited to players with oldest computers. Please contact us if disconnection problems remain in multiplayer. General: Fixed the displayed statistics in the "Favorite Units" board (starting from this patch - older and incorrect stats will not be taken into account) Fixed the diplayed map size in the game list for games with Observer mode activated Fixed a graphical glitch in Caumont L'Eventé map Fixed a bug when the game sometimes froze when shutting down the game's window while in Observer mode. Fixed gunners hands' position fixed on Königtiger(H), Pz IV Beo, SdkFz 251/2, SdkFz 251/16 Removed the sniper rifles ability to fire on the move Fixed XP gain when surrendering Fixed censored & uncensored hints on division leaders' hints Fixed unit category availability in deployment menu when reinforcement arrows are lost Fixed replays unlocking achievements Fixed minor errors in French translation Fixed "Smooth LOD transition" & "Dynamic Lights Quality" options, now properly saved Fixed pathfinding in "Move Fast" mode on Pegasus map Fixed the "Disable Weapons" button, now deactivated ALL weapons of the selected units Fixed a connection error when the network cable is unplugged when launching the game (that means you can now plug the cable back when the game's launched and play online) Anti-tank canons accuracy is now affected by stress Single player campaign: Improved single player HUD Improved "compose your battlegroup" voice in the german missions 2 and 3 Improved the detection of the MG by the recon section in tutorial 4 Improved the persistance after the third German mission, captured and evacuated enemy supply trucks are now available for the fourth mission Improved the 17.SS counter attack in the fourth American mission, now uses its Ju 87G Fixed a rare bug that could prevent the "Destroy the 88s" objective from starting in the first US mission Modding: Added specific campaign progress in modded game Added an option to have mod automatically activated when relaunching game Added localization database to mod folders Added soundTag icon to ModCenter Added Auto-refresh and manual refresh Mod list in the ModCenter Added back mod rating in ModCenter Balancing : GLOBAL AAA now prioritize ground attack aircraft over fighters unless they are evacuating Reduced recon planes price Reduced supply trucks quantity in most divisions Reduced HMG suppression at close range (lethality remains high, beware!) Reduced Mortar crew ammunition loadout Reduced HMG resilience: -MG-34 : 5 -> 3 -MG-42 : 6 -> 4 -M1919 : 7 -> 3 -Vickers : 5 -> 4 -M2HB HMG : 6 -> 5 ALLIES Increased 203mm observation post price to 140 Reduced 25pdr dispersion (sexton is affected) Increased Universal carrier bren ammunition loadout from 180 to 300 Added Humber Mk.3's AP3's back Reduced Humber Mk4 price from 80 to 75 Reduced Staghound AA price from 60 to 50 Increased M2HB sections price from 40 to 45 UK Reduced Daimler AC price from 80 to 70 Reduced Daimler little john price from 100 to 85 Increased Churchill Crocodile flamethrower ammunition from 40 to 100 Reduced Bren groups price from 15 to 10 Reduced Command carrier price from 20 to 15 6th AB Increased Tetrarch turret speed (fast chassis + slow turret created problems) Added 2 packs of 1 elite AB 6pdr in phase A 15th Scottish Moved Recce with Humber Mk-3 from phase A to B Reduced Churchill OP price from 140 to 120 Guard Armoured Reworked Infantry tab (seeing by yourself will be faster) Replaced Cromwell OP by a Sherman V OP available in phase B Stuarts from phase A now come in packs of 5 Added 2 packs of 1 tempest in phase A Increased Typhoon AT XP Reduced M5 Half track price from 20 to 15 Removed Cromwell V from phase B, now available in two packs of 3 in phase A Reduced Cromwell VII price from 140 to 120 Changed Cromwell VII availability from 1 pack of 3 to 2 packs of 2 Inverted Cromwells' AP and HE shells repartition Reduced Sherman V price from 150 to 140 (command version unchanged) 3rd Canadian infantry Staghound AA are now available in 2 packs of 4 veterans in A Increased RAM II price from 120 to 140 Moved Tri polsten from phase A to B Reduced Elite CMP tri polsten to a single pack Increased Crusader AA Mk.2 availability from 3 to 4 per pack A packs of 2 elite Crusader AA Mk.2 is available USA Reduced M8 Greyhound price from 100 to 90 Reduced Ford GPA (OP and transport version) speed 3rd Armored Reduced Sherman M4A3(75)W price from 160 to 150 Added 2 packs of 3 veteran M5A1 Stuarts in phase A Reduced Sherman M4A3E2 Jumbo side an rear armor ( 12->10 / 10 -> 9 ) Reduced Rosie the rocketeer price from 100 to 85 101st Airborne Reduced M22 Locust price reduced from 70 to 65 Increased AB engineers price increased from 30 to 35 availability reduced to 1 packs of 4 rookies and 1 pack of 3 veterans Increased Ford GPA OP price from 150 to 160 Increased M8 Scott availability from 3 to 4 per pack Reduced 37mm gun availability by one per pack Reduced Phase A P-51D mustang with 250lb bombs availability to 1 per pack Increased Grasshopper veterancy to veteran 2nd Infantry Increased RGR support price from 20 to 25 Increased RGR marauder price from 30 to 35 Pancerna Added two packs of two Wolverines in phase B Moved Sherman V OP from phase C to B Increased Jeep Z NKM availability per pack from 3 to 5 in phase A, removed from phase B Reduced Sherman V price from 160 to 150 AXIS Improved Flak 38 and Flakvierling efficiency Added more realistic ammunition loadout on infantry Increased IG18 stealth from bad to medium Increased Scwimmwagen Beo (observation post) price from 130 to 140 Increased Panzerwerfer price from 110 to 120 Reduced Hs 129 B1 and Ju-87G AP from 12 to 9 Reduced Hs 129 B3 AP from 18 to 16 3. Fallschirmjäger Panzer L6 : -Reduced RoF, now fire bursts of 12 rounds -Increased ammunition loadout to its IRL value of 396 -Increased price from 50 to 60 Increased Fs-Pionier price from 30 to 40 Reduced I.Pak 41 Gerlich in unarmed Kubel XP from Elite to veteran Reduced I.Pak 41 Gerlich in Kubel MG availability from 3 to 2 Reduced Fs-Scharfschütze rate of fire from 10 to 8 RPM Increased Fs-Scharfschütze ammunition loadout from 3 to 30 Replaced LW-Jäger lose one MG-42 and panzerfaust by faustpatrone with less accuracy Increased Fs-AAA units veterancy to veteran Increased LG42 XP by one step Reduced 120mm mortar availability from 3 to 2 per pack 116th Panzer Removed Ju-87G from phase A Increased Panzer III M price from 105 to 110 Removed SPW 234/3 from phase B (they only had 3 IRL) Code:
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