Programming Design Patterns For Unity – Write Better Code

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Programming Design Patterns For Unity [TutsNode.com] - Programming Design Patterns For Unity 03 - Wrapping Up
  • 002 BONUS SOLID Principles.mp4 (209.4 MB)
  • 002 BONUS SOLID Principles_en.srt (17.1 KB)
  • external-assets-links.txt (0.8 KB)
  • 001 Further Reading_en.srt (3.7 KB)
  • 001 Further Reading.mp4 (43.8 MB)
02 - Studying Patterns
  • 008 Object Pooling_en.srt (26.8 KB)
  • 003 Delegates, Actions and Events_en.srt (20.0 KB)
  • 013 Model-View-Presenter In Unity_en.srt (17.4 KB)
  • 004 The Singleton (Anti) Pattern_en.srt (11.7 KB)
  • 008 Object Pooling.mp4 (174.3 MB)
  • 002 Observers With UnityEvents_en.srt (15.9 KB)
  • 007 State Pattern_en.srt (14.3 KB)
  • 012 The Model-View-Controller Family_en.srt (14.0 KB)
  • 009 Strategy Pattern_en.srt (13.8 KB)
  • 006 Finite State Machines_en.srt (10.5 KB)
  • 010 Decorator Pattern_en.srt (10.5 KB)
  • 001 The Observer Pattern_en.srt (9.8 KB)
  • 011 Composite Pattern_en.srt (8.7 KB)
  • 005 Better Than A Singleton_en.srt (8.6 KB)
  • external-assets-links.txt (4.8 KB)
  • 003 Delegates, Actions and Events.mp4 (132.1 MB)
  • 012 The Model-View-Controller Family.mp4 (130.5 MB)
  • 013 Model-View-Presenter In Unity.mp4 (127.8 MB)
  • 007 State Pattern.mp4 (97.8 MB)
  • 004 The Singleton (Anti) Pattern.mp4 (96.5 MB)
  • 002 Observers With UnityEvents.mp4 (86.6 MB)
  • 009 Strategy Pattern.mp4 (86.5 MB)
  • 001 The Observer Pattern.mp4 (85.3 MB)
  • 006 Finite State Machines.mp4 (78.0 MB)
  • 010 Decorator Pattern.mp4 (76.4 MB)
  • 011 Composite Pattern.mp4 (73.6 MB)
  • 005 Better Than A Singleton.mp4 (53.1 MB)
01 - Introduction
  • 004 Naming Things & Cache Invalidation_en.srt (15.5 KB)
  • 005 Sources Of Spaghetti Code_en.srt (15.2 KB)
  • 007 The Law Of Demeter_en.srt (14.2 KB)
  • external-assets-links.txt (1.7 KB)
  • 006 Composition Over Inheritance_en.srt (13.8 KB)
  • 002 Why NOT To Use Design Patterns_en.srt (12.4 KB)
  • 003 Community & Support_en.srt (2.3 KB)
  • 004 Naming Things & Cache Invalidation.mp4 (136.3 MB)
  • 001 What’s In This Course_en.srt (4.5 KB)
  • 002 Why NOT To Use Design Patterns.mp4 (114.0 MB)
  • 005 Sources Of Spaghetti Code.mp4 (110.3 MB)
  • 007 The Law Of Demeter.mp4 (104.7 MB)
  • 006 Composition Over Inheritance.mp4 (102.0 MB)
  • 001 What’s In This Course.mp4 (50.2 MB)
  • 003 Community & Support.mp4 (30.3 MB)
  • TutsNode.com.txt (0.1 KB)
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Description


Description

Do you ever wonder why your code has so many bugs or find yourself perplexed by code you wrote months ago?

Maybe you’ve heard of Programming Patterns but don’t understand when to use them, or you want to know how to actually implement these Patterns in Unity?

In this course you’ll take your coding to the next level!

From fundamental programming best practices including how to write clean, maintainable code to what problems to solve with Programming Patterns, how to write common Patterns in Unity and how Programming Patterns implement best practices.

By the end of the course you’ll know how to:

Spot bad practices.
Refactor bad code into better code.
Unpack common Patterns to see why they work.
Apply Programming Patterns to game specific examples.

If you’re an intermediate Unity programmer wanting to make bigger games, without drowning in complex code, then this is the course for you.

To take the course you’ll need a strong understanding of basic C# programming (classes, methods, ifs, loops) and some familiarity with more advanced concepts (inheritance, interfaces, events).

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Who this course is for:

Programmers wanting to level up their coding skills.
Intermediate Unity programmers who want to make bigger games without drowning in complex code.

Requirements

A strong understanding of basic C# programming (classes, methods, ifs, loops)
Some familiarity with more advanced concepts (inheritance, interfaces, events)

Last Updated 12/2021



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Programming Design Patterns For Unity – Write Better Code


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