Dungeon Defenders v8.1 incl. all DLC - ALI213

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  • Dungeon Defenders v8.1 incl. all DLC - ALI213.rar (5.5 GB)

Description

Included DLCs:
The Tinkerer's Lab Mission Pack
Etherian Festival of Love
Etherian Holiday Extravaganza
The Great Turkey Hunt! Mission & Costumes
Halloween Costume Pack
Halloween Mission Pack
Anniversary Pack
Jester Hero DLC
Quest for the Lost Eternia Shards Part 4
Talay Mining Complex Mission Pack
Summoner Hero DLC
Quest for the Lost Eternia Shards Part 3
City in the Cliffs Mission Pack
Penny Arcade Character Pack
Series EV Hero DLC
Karathiki Jungle Mission Pack
Lucky Costume Pack
Quest for the Lost Eternia Shards Part 2
President's Day Surprise
Barbarian Hero DLC
Assault Mission Pack
Quest for the Lost Eternia Shards Part 1
DWarping Core Challenge Mission Pack
New Heroes DLC


8.1

New Map: Buccaneer Bay
New Challenge: Pirate Invasion (on Buccaneer Bay)
A Revamp of the Jester, including two new defenses and revisions to the existing ones
New items, including two weapons, two pets and an accessory
Many Quality-of-Life improvements to enhance the game experience
Various bugs addressed
Temporary Moonbase theme for the Tavern.
All boss cutscenes are now skippable. Hooray!
The trading UI supports adding 48 items using the add to trade button
Projectile towers now accurately report the period between attacks (previously the firing animation time was not included)
Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
Tavern Dummy report text moved above hit damage text to allow for easier viewing
Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
Tavern Dummy now reports the total damage dealt as well as the DPS
If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.


Mana token and player shop max price increased to 2B

EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
Imp and Tower boost repair traps and beams the same way they do other towers
Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
Greater Turkey Hunt wave 9 time limit increased by 30 seconds
Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
Tower Wars and Moonbase now have level previews in game setup,Hit damage text is of a constant size. Size is about half of the previous maximum
Hit damage text is placed relative to the target, not the hit location
Jester present boxes have new Defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present)
Jester present box unlock levels increased to make room for the new Defenses


New Defenses added to the Jester:
Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.

Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)
Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets. Equal Opportunity!
“Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B mana
Greater Turkey Hunt correctly spawns 8 turkey bosses. Gobble gobble gobble
“Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana
“UnLock/Lock All” item box functions no longer cause long freezes when used/
Akatiti water no longer removes the slowing effect of a spider web. It's just regular ol' water now.
Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy (Genie behavior when attacking enemies with your hero has not been changed).
Enemies with suppressed elemental effects are always affected by gas traps,which now have an anti-discrimination policy.
Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
Fix banking mana at the forge eating the invested mana. The forge will find a new power source.
“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
Online mode defaults to steam (Gamespy no longer exists, so please don't select that option)
Fix for certain weapons forcibly spawning with max stats



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Dungeon Defenders v8.1 incl. all DLC - ALI213


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