Blender 3.0 Vintage Car Creation

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Blender 3.0 Vintage Car Creation [TutsNode.com] - Blender 3.0 Vintage Car Creation 9. Creating the Materials and Textures
  • 4. Adding Materials to the Interior.mp4 (231.8 MB)
  • 7. Adding More Materials for the Interior.mp4 (199.5 MB)
  • 6. Creating Textures for the Seats.mp4 (171.8 MB)
  • 5. Finishing the Chrome Material.mp4 (166.3 MB)
  • 14. Creating the Materials for the Undercarriage.mp4 (160.6 MB)
  • 9. Adding Textures to the Radio and Dials.mp4 (154.2 MB)
  • 8. Creating the Floor Texture.mp4 (136.2 MB)
  • 3. Adding Materials to the Tires and Wheels.mp4 (133.7 MB)
  • 2. Assigning Multiple Materials to an Object.mp4 (133.5 MB)
  • 10. Adding the Textures for the Headlights and Emblem.mp4 (133.1 MB)
  • 11. Making the Car Paint Material.mp4 (117.7 MB)
  • 12. Creating a Glass Material.mp4 (112.4 MB)
  • 1. Beginning to Add Materials.mp4 (106.1 MB)
  • 13. Adding Materials to the Tail Lights.mp4 (105.7 MB)
1. Working with Reference Images
  • 3.1 Project Files.pdf (24.7 KB)
  • 3. Setting Up Reference Images in Blender.mp4 (110.4 MB)
  • 2. Preparing the Reference Images.mp4 (83.5 MB)
  • 1. Course Overview.mp4 (31.1 MB)
5. Modeling the Interior of the Car
  • 22. Creating Details Under the Dash.mp4 (231.1 MB)
  • 14. Adding Details to the Dash.mp4 (225.5 MB)
  • 3. Working On the Seats.mp4 (223.7 MB)
  • 24. Modeling the Gear Shift.mp4 (222.5 MB)
  • 10. Beginning the Steering Wheel.mp4 (222.1 MB)
  • 15. Adding More Details to the Dash.mp4 (211.9 MB)
  • 12. More Work On the Steering Wheel.mp4 (206.3 MB)
  • 20. Modeling the Gas Pedal.mp4 (203.6 MB)
  • 13. Finishing the Steering Wheel.mp4 (191.9 MB)
  • 23. Modeling the Rear View Mirror.mp4 (189.9 MB)
  • 9. Modeling the Interior Door Panel.mp4 (185.8 MB)
  • 8. Adding the Interior Floor.mp4 (184.2 MB)
  • 7. Finishing the Dashboard Base.mp4 (183.7 MB)
  • 21. Using the Spin Tool.mp4 (180.7 MB)
  • 26. Finishing the Door Latch.mp4 (177.5 MB)
  • 2. Beginning the Seats.mp4 (168.9 MB)
  • 1. Modeling the Cab Trim.mp4 (160.1 MB)
  • 25. Creating the Door Latch.mp4 (159.1 MB)
  • 17. More Details to the Dashboard.mp4 (156.1 MB)
  • 27. Finishing the Interior Modeling.mp4 (152.8 MB)
  • 18. Beginning the Glove Compartment.mp4 (150.5 MB)
  • 4. Continuing the Seats.mp4 (148.6 MB)
  • 6. Beginning the Dashboard.mp4 (137.3 MB)
  • 11. Continuing the Steering Wheel.mp4 (122.6 MB)
  • 19. Finishing the Glove Compartment.mp4 (119.5 MB)
  • 16. Modeling the AM Radio.mp4 (109.2 MB)
  • 5. Finishing the Seats.mp4 (88.3 MB)
8. Adjustments, Tweaks, and Fixes
  • 1. Adding the Side Trim.mp4 (221.6 MB)
  • 5. Final Fixes for the Tires.mp4 (201.7 MB)
  • 6. Making More Adjustments and Fixes.mp4 (188.3 MB)
  • 2. Finishing the Side Trim.mp4 (182.9 MB)
  • 3. Adding Thickness to the Car Body.mp4 (169.8 MB)
  • 7. Finishing the Fixes and Adjustments.mp4 (139.2 MB)
  • 4. Adjusting the Undercarriage and Bumper Plate.mp4 (112.5 MB)
4. Creating the Spoked Wheels
  • 2. Modeling the Hub Caps.mp4 (207.8 MB)
  • 3. Beginning the Hub Cap Spokes.mp4 (171.5 MB)
  • 4. Using the Array Modifier for the Spokes.mp4 (157.7 MB)
  • 1. Beginning the Wheels.mp4 (143.6 MB)
3. Modeling the External Pieces of the Car
  • 5. Creating the Front Bumper.mp4 (206.9 MB)
  • 8. Using Blender's Path Tool.mp4 (205.8 MB)
  • 6. Modeling the Front Turn Signal.mp4 (192.6 MB)
  • 3. Grill Rim Redux.mp4 (182.5 MB)
  • 17. Creating the License Plate Light.mp4 (170.7 MB)
  • 18. Creating the Trunk Latch.mp4 (169.8 MB)
  • 14. Beginning the Tail Lights.mp4 (159.0 MB)
  • 16. Modeling the Rear Fender Lights.mp4 (155.4 MB)
  • 15. Finishing the Tail Lights.mp4 (153.9 MB)
  • 11. Creating the Hood Ornament.mp4 (153.4 MB)
  • 4. Modeling the Grill Bars and Emblem.mp4 (144.1 MB)
  • 10. Modeling the Windshield Frame.mp4 (138.6 MB)
  • 13. Finishing the Rear Bumper.mp4 (133.1 MB)
  • 1. Modeling the Grill Rim.mp4 (127.8 MB)
  • 12. Beginning the Rear Bumper.mp4 (124.5 MB)
  • 7. Using the Boolean Modifier.mp4 (123.3 MB)
  • 2. Creating the Headlights.mp4 (110.6 MB)
  • 9. Creating the Windshield with NURBS Surfaces.mp4 (110.4 MB)
2. Creating the Car Body
  • 12. Starting the Rear Fender.mp4 (188.5 MB)
  • 15. Creating the Exterior Panels.mp4 (184.9 MB)
  • 14. Finishing the Back.mp4 (177.7 MB)
  • 3. Extruding the Hood Vent.mp4 (171.3 MB)
  • 6. Continuing the Fender.mp4 (170.1 MB)
  • 9. Connecting the Fender and Hood.mp4 (165.1 MB)
  • 13. Working on the Rear Fender.mp4 (147.3 MB)
  • 7. Beginning the Side of the Car.mp4 (135.4 MB)
  • 8. Continuing with the Side.mp4 (126.9 MB)
  • 2. Modeling the Hood.mp4 (119.0 MB)
  • 10. Extending the Hood to the Cab.mp4 (117.8 MB)
  • 11. Beginning the Back of the Car.mp4 (109.6 MB)
  • 5. Beginning the Front Fender.mp4 (106.8 MB)
  • 1. Beginning the Modeling.mp4 (106.2 MB)
  • 16. Conforming the Front Panels.mp4 (99.3 MB)
  • 17. Finishing the Panels.mp4 (94.9 MB)
  • 4. Using the Shrinkwrap Modifier for Smoothing.mp4 (73.2 MB)
6. Creating the Undercarriage of the Car
  • 4. More Work on the Undercarriage.mp4 (186.5 MB)
  • 2. Working on the Rear Axle.mp4 (185.4 MB)
  • 5. Modeling the Wheel Wells.mp4 (181.4 MB)
  • 1. Modeling the Oil Pan.mp4 (174.7 MB)
  • 3. Continuing the Undercarriage.mp4 (173.7 MB)
  • 6. Finishing the Undercarriage.mp4 (151.8 MB)
10. Rendering the Scene
  • 8. Adding the N Logo To the Hub Caps.mp4 (182.6 MB)
  • 2. Setting Up the Interface for Rendering.mp4 (136.3 MB)
  • 5. Rendering an Animation.mp4 (115.8 MB)
  • 7. Exporting Video File of the Animation.mp4 (111.1 MB)

Description


Description

In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you’ve ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.

We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.

When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.

Learn fundamental Blender tools and techniques while creating this rare classic car, with “Blender 3.0 Vintage Car Creation.”
Who this course is for:

Beginner Blender artists with some knowledge of the user interface.

Requirements

You will only need Blender 3.0 for this course. No other software is required.

Last Updated 2/2022



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Blender 3.0 Vintage Car Creation


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15.9 GB
seeders:27
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Blender 3.0 Vintage Car Creation


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